mission dust storm
Sydney, AUSTRALIA
ENVIRONMENT ARTIST
PRINCIPAL ARTIST
LIGHTING ARTIST
Overview
An immersive multiplayer experience in partnership with Westpac for the Invictus Games. A Spaceship Bridge Simulator-inspired cooperative game with driver, navigator, and engineer roles that required genuine teamwork to navigate hazardous dust storm environments. A project that combined engaging gameplay with meaningful social impact.
SET BUILD
eNVIRONMENTS
conclusion
I led level design for a large open world, creating layouts that kept players engaged during exploration while maintaining clear navigation and good pacing. The trick was balancing scale with detail to create cool discovery moments without overwhelming players or killing performance. I worked closely with tech leads and programmers during blockouts, constantly iterating to make sure the design worked with gameplay systems and technical limits while keeping the artistic vision intact. Having played Artemis (Spaceship Bridge Sim) over the years with friends, it was super cool to be able to make our own version — we definitely had a bit of a bias in our creative response to the brief!
Credit for this project goes to S1T2
If you want to learn more about this project and the company hit the link below!