kept vr
Sydney, AUSTRALIA
ART DIRECTOR
LIGHTING ARTIST
PRINCIPAL ARTIST
Overview
We built this short experimental VR experience that really pushed what you could do with VR storytelling. The big challenge was making a 3x3m space feel like a large, magical world through clever environment design and atmospheric effects. We developed a hand-painted art style and used dynamic fog and lighting tricks to create believable environments with intuitive interaction mechanics to deliver a game that explored themes of life, death, and self-discovery.
Recognition from publications including Mashable, Rocket Chainsaw, Checkpoint, OKgames and Campaign Brief
eNVIRONMENTS
events
conclusion
This project became something I'm really proud of — getting recognized by Mashable as a top indie VR game and called "a storytelling masterpiece" was incredibly validating. Working within a 3x3m space while creating something that felt expansive really pushed my skills in VR design and atmospheric rendering. The organic success with 15,000+ engagements showed me I could create experiences that genuinely connect with people, which is exactly what I want to keep doing in game development.
Credit for this project goes to S1T2
If you want to learn more about this project and the company hit the link below!